Thursday, March 09, 2006

More on the Delay

Morten Juul posted a message on the forums which better describes why the release date for Seed was pushed back a month.
After one month of beta testing, we have come a very long way in terms of ensuring client and server stability. Our beta testing community have been an invaluable aid in this development, and we thank you for all the help you have provided.

However, even with the speedy progress so far, it is becoming evident that we will not be able to bring you a solid game we would feel good about charging for April 3rd, so we have decided to prolong the beta testing phase with an extra month.

We consider this good news: It gives us more time to add and test content of the game, and it gives us more time to learn from the beta test: Both about technical issues (which have so far been the almost exclusive focus) and gameplay/content issues which will increasingly become the main focus for the remaining beta test period.

I hope that you also will see this as being ultimately good news: Even if it does mean that you will have to wait a little longer for Seed, you will get more for your money this way.
Personally, I think it makes a lot of sense -- Runestone wanted to have 10,000 beta testers by release, and so far they have 1,000. Obviously things aren't going as quickly as they had initially hoped. In any case, I'm glad they delayed it... It drastically increases Seed's chances of being polished and well-recieved by the public. It's common knowledge that a poor launch can kill a game.


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